Each of the Laws is composed of six mysteries except for wind which has nine.
By mastering one law an individual becomes a Demigod.
By mastering three laws (or fusing two laws) an individual becomes a God.
By mastering all of the laws in the element they become a Highgod.
It is possible to fuse the laws within one element. When all laws within one element are fused into one then the Highgod becomes a Paragon in that element.
When becoming a Paragon, supposedly all flaws that training in any of the Laws or Edicts brings about disappear, though this could be a misconception due to a Paragon's Will reinforcing all aspects of their attack, defense and speed. It is also possible to fuse Laws from different elements but that requires a Mutated Soul.
Paragon of Fire Ballmer
Paragon of Wind Bayer
Paragon of Fate Orloff (Chief Sovereign of Fate)
Paragon of Destruction Wodred (Chief Sovereign of Destruction)
Paragon of Lightning Nanessa
Paragon of Light Clementine
Paragon of Death Dunnington
Paragon of Fire Bluefire
Paragon of Earth - unnamed
Paragon of Water - Borhaus
Paragon of Life - unnamed
Paragon of Fate - Magnus
- There are less Paragons than there are Sovereigns
- Paragons are highly respected, even by Sovereigns as a Paragon is a sign of a peerless genius in the countless materials planes and higher planes